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I liked it, movement felt good. I did manage to platform up and fall through the level geometry and get stuck though. I found that the level was large enough that breaking all the rocks felt a bit repetitive, maybe sign posting that a key is roughly in the area would make it a little more streamlined without removing the need to punch a bunch of rocks.

Thank you for your feedback. The level design definitely needs improvement. The idea of adding signposts to indicate key locations is interesting.