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A jam submission

JustXX PunchView game page

Hololive fan game for HoloJam 4
Submitted by GunArcher — 33 minutes, 40 seconds before the deadline
Rated by 19 people so far
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JustXX Punch's itch.io page

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Comments

Submitted

Good attempt at capturing the retro feel with the CRT filter and 8-bit bgm. Good humor on the endings too. 

About gameplay, realistically I felt the current setting (map size + rock amount + movement speed) doesn't contian enough stimulations to retain player interest after about 5 minutes. Either that or it's my attention span these days are deteriorating into zoomer levels. Enjoyment levels fall quickly when the player starts to feel stuck on the final 1~2 keys.

Would suggest more meaningful finds in rocks. Can be power ups, or more notes to read, or radar that detects keyitems when close by, or simply a mini-map showing remaining rocks, anything to tell the player that breaking the wrong rock is still meaningful gameplay. 

Also the speed difference between run and 4-leg sprint can be more apart to show the difference more clearly. A toggle press instead of hold would also be an user-friendly improvement.

Submitted

Good attempt at capturing the retro feel with the CRT filter and 8-bit bgm. 

About gameplay, realistically I felt the current setting (map size + rock amount + movement speed) doesn't contian enough stimulations to retain player interest after about 5 minutes. Either that or it's my attention span these days are deteriorating into zoomer levels.

Would suggest more meaningful finds in rocks. Can be power ups, or more notes to read, radar that detects keyitems when close by, or simply a mini-map showing remaining rocks, anything to tell the player that breaking the wrong rock is still meaningful gameplay. 

Submitted

Really nice game! Even though at the End it felt more like a running simulator trying to find the last rock. Some Places are only reachable from above which made it quite annoying running to the top multiple times for 1 rock which didnt contain a key. But its fun just smashing everything in your way with gigi!

Submitted

This is really polished with a really nice-feeling moveset, but I do have a couple of gripes with the level design. The sheer size of the map leads to a lot of running around, especially towards the end when you have to look for the final few rocks if you missed any. Having to drop off high places to get to certain areas also means repeatedly having to run back to and scale that same high place , which leads to further repetition. In tandem it makes the level design feel like a lot of filler, and I would have appreciated a smaller and more dense level instead. That's really the only problems I had though, everything else is great!

Developer

Thank you for trying it out. The gameplay loop is quite bare-bones here. I intended for players to rage quit and discover Ending 1, but I underestimated their playstyles. So, the game feels repetitive and boring.

Anyway, appreciate the feedback. I see more room for improvement now.

Very satisfying demo. Reminds me of Sonic Utopia a little. Effects, movement, controls are great.  No collision errors

Developer

Thank you for trying out the game.  As you mentioned, I aim to capture the feel of those classic games. The color scheme, with blue skies, green ground, and brown patterned cliffs. 

Submitted

Controls and movement felt shockingly good for a game jam game.  Punching was also very satisfying. That's quite impressive as it can take a lot to get that right.

There are also a few things I thought were quite cool in this game. For instance, I think what you did in the Title screen where you punch the rock to start is actually really clever. It's both a "tutorial" and a cool intro that reminds me of old arcade games.

There are however... SO MANY ROCKS. There was stuck at 9 rocks for a very long time, and there were a few moments where I saw some rocks in tricky to get to locations and was like "Ah! So that's the one the devs wanted me to get to." I had a few "platformer puzzle" type moments where I would try to figure out how to get to that rock... only for it to be empty.

I think some indication of where the necessary key rocks are could help. Maybe a little glow or slight change of color. Or... another option could be just putting more keys. Since figuring out how to get to some of the tricky rocks is actually pretty fun. It feels like you guys put a lot of thought into some of the paths to these tricky rocks.  It's just that finding out the rock is empty is kind of disappointing.

Developer

Thank you for playing and for all your suggestions. I agree that the gameplay loop needs improvement, and the random key spawns can be counterproductive to the platform puzzle rewards. I will make improvements around that for sure. Thank you again.

Submitted

I liked it, movement felt good. I did manage to platform up and fall through the level geometry and get stuck though. I found that the level was large enough that breaking all the rocks felt a bit repetitive, maybe sign posting that a key is roughly in the area would make it a little more streamlined without removing the need to punch a bunch of rocks.

Developer

Thank you for your feedback. The level design definitely needs improvement. The idea of adding signposts to indicate key locations is interesting. 

Funny and fun game. I accidentally found Ending 1 first and got confused. Then I spent almost 30 mins on Ending 2 because I punched every rock and was stuck at 9, and apparently I had just forgotten to pick up the key from one of the platforms at the very tippy top XD Overall great idea, just needs a bit more polish with the controls, and maybe the textures (I know you're going for a low poly style, but it would still be nice to see at least a semblance of properly aligned textures to reduce the egregious stretching like in the longer polys).


If you ever have plans of revisiting this, I'd love to see it fleshed out into a proper old school PS1-type action platformer like Croc or Spyro. Would be super dope. I love Gigi <3

Developer(+1)

Thank you for your feedback. I agree that the level design and texture stretching need more polish. I'm glad you enjoyed the game and found Ending 1! :)

I'm really excited to see how Justice will establish their lore and content XD

Submitted

Really fun and intuitive controls. enjoyed moving around a punching. Controls were great. 

But the camera control didn't seem perfect. It would slightly move whenever i had the mouse stationary. Made me a lil dizzy, and I love the CRT effect but paired with a spinning camera just too disjarring. Still loved it.

Developer

Thank you for playing. I agree, the camera issue is annoying and I will look into fixing that. 

Submitted

I liked it! The movement feels good, though it would probably be more satisfying if you could punch without letting go of the sprint button. I see a lot of potential for fun platforming movement to be added, like airdash punches, downwards punch (stomp) attacks, maybe even a grappling hook using her tail. If you keep working on it, I could see this becoming a fun retro 3D platformer! One other small thing: maybe consider removing player collision on the rock pieces after you break them, as it can feel a bit janky getting stuck on them.

Developer

Thank you for the feedback. I agree, there is definitely room for improvement in the movement. A rock collision might need to be fixed. Thank you again.

Submitted

Really enjoyed this retro style and feel of this game! It's fun to see the HoloJustice members already getting fangames this fast. Plus, the controls feel really good to play with and it was also fun to punch the boulders.

Developer(+1)

Thank you for playing!  I was also surprised to find a Hololive Justice model by pyrox3ne so quickly. His work is truly impressive.

Submitted

Punching stuff as Gigi is pretty fun and satisfying! It gets a bit tiring to hold the sprint button for so long, a toggle for it would be nice, and some rocks are floating above the ground.

Developer

Thank you for playing and for your feedback. I will look into adding a sprint toggle and fixing those floating rocks for sure in the next build. Thank you again.