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(+1)

Cool concept, you could make a big game around it imo!

There's a few "QoL" things I found frustrating : 

  • For almost all levels, 7 seconds feels long for the first live, especially if the level start with a platform you can't reach. Would be a good idea IMO to have the timer be shorter for the first lives (eg. first live is 4 seconds, then 5, then 6 and all following stay at 7)
  • It sucks when you run out of clones. Eg. On the level with 3 platforms that has a screenshot on the game page, I just needed one more clone to finish and then the first one disappeared.
    So I couldn't reach the first platform and add to  leave my new clone there, but then the second one disappeared so now I couldn't reach the second platform, etc...   
    Not sure how to fix this one but currently when your first clone suddenly disappear  you're often better off restarting the level.
    In levels with spikes it's less of an issue, it's a good thing that dying on spikes doesn't leave a clone.

Loved the "sus" level, it was cool to figure out the trick :)

Thanks for the feedback! During testing I did have levels have 5 seconds instead of 7. But the way I set it up all the levels had to have the same amount of time, but 5 was too little so I increased it. But yeah, I totally agree that seven is a little long for the first levels.

And for the clones, anything past 5 was too much for the Gameboy to handle.

Oh, I thought it was Gameboy inspired but I didn't realize you have a straight up .gb file there. Awesome :)