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A jam submission

7 Second StickmanView game page

A rage platformer
Submitted by AustinEatsApples — 19 hours, 53 minutes before the deadline
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7 Second Stickman's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#123.8893.889
Theme Integration#133.8893.889
Potential for a Steam Game#273.0003.000
Overall#273.2223.222
Sound#332.8892.889
Visuals#353.2223.222
Game Feel#502.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The mechanic is really cool, using your past selves to complete levels is a very cool idea. my main problem was the movement, it was too slippery and it made it hard to stop on the stickmen who are small and also the movement didnt feel responsive enough for this type of game.

also music would be a nice addition

Submitted

This was great!!! Love the mechanic. It was very clever

Submitted

the concept is so cool! 

Submitted(+1)

Couldnt finish it, but still had a blast! I feel the difficulty curve could be a bit shallower considering just how many levels there are.

Submitted(+1)

Dude this mechanic is Awesome, Very hard to beat though But I LOVED the main mechanic

Submitted(+1)

Cool concept, you could make a big game around it imo!

There's a few "QoL" things I found frustrating : 

  • For almost all levels, 7 seconds feels long for the first live, especially if the level start with a platform you can't reach. Would be a good idea IMO to have the timer be shorter for the first lives (eg. first live is 4 seconds, then 5, then 6 and all following stay at 7)
  • It sucks when you run out of clones. Eg. On the level with 3 platforms that has a screenshot on the game page, I just needed one more clone to finish and then the first one disappeared.
    So I couldn't reach the first platform and add to  leave my new clone there, but then the second one disappeared so now I couldn't reach the second platform, etc...   
    Not sure how to fix this one but currently when your first clone suddenly disappear  you're often better off restarting the level.
    In levels with spikes it's less of an issue, it's a good thing that dying on spikes doesn't leave a clone.

Loved the "sus" level, it was cool to figure out the trick :)

Developer

Thanks for the feedback! During testing I did have levels have 5 seconds instead of 7. But the way I set it up all the levels had to have the same amount of time, but 5 was too little so I increased it. But yeah, I totally agree that seven is a little long for the first levels.

And for the clones, anything past 5 was too much for the Gameboy to handle.

Submitted

Oh, I thought it was Gameboy inspired but I didn't realize you have a straight up .gb file there. Awesome :)