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(+1)

I know this was a low-effort entry, but there still was something enjoyable about this!

Things I liked:

  • Short - I love entries that don't try to be hours-long epics! I want to play all the entries but not spend all month at it!
  • Battles were not overly difficult or complicated
  • Little bits of humor made the experience enjoyable

Things I didn't like or think could have been better:

  • TP gain is too slow to really accomplish the full heal mechanic - I tried to get a couple of party members to 100 TP but the battle was over before they could get there
  • Encounter rate could be higher - Since there is literally no navigation in this game, you could have actually increased the encounter rate (when was the last time you heard someone say that?) to reduce the time it takes to get to the next battle. That said, the default encounter rate wasn't too bad.

I know this is meant to just be a shitpost game for the sake of getting an entry in, but had you spent a week instead of a day (being generous with the definition of "day") I think you could have iterated on the idea a bit and made it a strong entry.

(+1)

Thanks! When I first came up with the TP mechanic, it was meant as more of a failsafe for the magic users, so they wouldn’t end up out of juice with no way to recover when the boss appeared. I could’ve just stuck a recover all on the sparkly save/tutorial point, and in retrospect, maybe that would’ve been better. And yeah I suppose the encounter rate does force a lot of back-and-forth running to make them appear. The “battle every step” approach would’ve worked here.

Anyway glad you didn’t find it completely terrible!