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Thanks! When I first came up with the TP mechanic, it was meant as more of a failsafe for the magic users, so they wouldn’t end up out of juice with no way to recover when the boss appeared. I could’ve just stuck a recover all on the sparkly save/tutorial point, and in retrospect, maybe that would’ve been better. And yeah I suppose the encounter rate does force a lot of back-and-forth running to make them appear. The “battle every step” approach would’ve worked here.

Anyway glad you didn’t find it completely terrible!