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Congrats on finishing your first Godot project!

It's hard to finish a game in only a few days but you did it!  The premise of the game reminded me a lot of chaos theory.

The game did get a bit predictable though, as I was able to find a pretty consistent position to click on the screen so that the balls would always fall into the leftmost target. I think a few things that can make the pattern of the balls more chaotic can help with the premise of unpredictable events. Things like moving bumpers, bouncier balls, spinning elements, etc.