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POLinko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 3.609 | 3.609 |
Ambience | #17 | 3.522 | 3.522 |
Innovation | #21 | 3.130 | 3.130 |
Overall | #22 | 3.148 | 3.148 |
Gameplay | #28 | 2.826 | 2.826 |
References | #34 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Short and sweet game. Nice work.
Definitely explore adding some more depth to the gameplay in the future. Maybe some moving parts?
Also, the game didn't run properly on Firefox but worked fine on Chrome.
Happy you were able to complete your first project, and it's a pretty fun and sweet little pachinko-like that would make Omarun proud! I do agree that there should be more dynamic elements or chaos injected into the fold, so that it's harder to exploit specific angles! I couldn't exactly tell if the different suites had different hitboxes, but would be a good touch!
Would love to know where the progression would go if you had more time to finish it -- things to spend the points on maybe? Thank you for taking the time and submitting! 🙇♂️
Good time, I liked the bonuses you could add to the shots but I also just liked shooting everything at once and watching everything bounce around
Short but quite cool! Even given the small scope I would have liked to know my final score altogether. Still, an interesting twist on plinko and with quite good aesthetics!
Congrats on finishing your first Godot project!
It's hard to finish a game in only a few days but you did it! The premise of the game reminded me a lot of chaos theory.
The game did get a bit predictable though, as I was able to find a pretty consistent position to click on the screen so that the balls would always fall into the leftmost target. I think a few things that can make the pattern of the balls more chaotic can help with the premise of unpredictable events. Things like moving bumpers, bouncier balls, spinning elements, etc.
Definitely short but it's a fun take on Plinko! "Polka-themed Plinko" has a ring to it too :)
I really wanted to play more levels since I was really getting into the gameplay by the end of the last level haha
(Also head's up there was a glitch I was encountering where if the game was on fullscreen and I started the next level, the cannon would not show up and it had me confused for a good second o_O)
A nice and simple pachinko game! The balls do feel a bit heavy, so its bit more predictable to know where they'll land. I would experiment with bouncy bumpers or moving objects to spice it up a bit!
Short but sweet! Having the ball shapes be random is an interesting way to prevent cheese strats