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Something about the movement feels real juttery, I think it's the camera moving with the player, might feel better if the camera moved when player goes off screen rather than glued to the player.  There's a spot where the roomba is blocking my way, I would've expected being able to move in that spot since "Next turn" the roomba will have moved out of it, trading places kinda, but I can't. Music is real cool, art is fun, "The Lord of Darkness" summoning candy to distract a baby is fun goofy.  The baby having a radius it grabs you instead of just "grab if on same tile as player" feels kinda weird, hard to predict.  Fun puzzles! 

yeah the movement is pretty choppy, I originally had the sprites transition between the grids with a tween. I couldn’t get it to work correctly with how I made the movement system, caused issues with the rays and shadow system. Similar issues with the movement onto where enemies currently stand, but still something I want to fix after scoring.