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Very interesting concept. I used the torches as breadcrumbs; not just lighting my way forward but also finding my way back.

Got a bit lost, wasn't entirely sure where to go. Often in game jams its unclear how much content there is. My suggesstiong would then be, at least for game jams, better hint at or outright say what to expect. Otherwise, if someone gets lost they might be left wandering if there is any more content to explore or not. Just a thought.

Overall, a cool game. I see you added several metroidvania-esk features. I like.

(+1)

Thank you for your comment, I will keep that in mind.

The game is a complete experience: explore the cavern, find the treasure, go back home. The “getting lost” is part of the experience since it’s a cavern after all. I wanted to add glowing flowers to help the adventurer along the way but I didn’t have time.