Love how mechanics complement each other:
- Your goal: get to the door to the next level
- When hit first time you loose torch level starts to burn => now you need to hurry up to get to the exit before the flames
- Without torch your vision is much limited => avoiding traps is more difficult now
- Each time you are hit by a trap you are getting slowed down instead of dying => less chance that you get to the exit faster than flames
Really sound design! Enjoyed it