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(+1)

Love how mechanics complement each other:

  • Your goal: get to the door to the next level
  • When hit first time you loose torch level starts to burn => now you need to hurry up to get to the exit before the flames
  • Without torch your vision is much limited => avoiding traps is more difficult now
  • Each time you are hit by a trap you are getting slowed down instead of dying => less chance that you get to the exit faster than flames

Really sound design! Enjoyed it

Thanks for playing!

We were really happy when we landed on this when we were initially brainstorming about the Jam theme. Something with an unforgivable singular mistake that would still not be an immediate "you lose!" situation.