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(+1)

This game was infuriating. Great visuals though! Please if you comeback to this, do two things, give the player 8 directional movement and fix the hit boxes on everything. This is an isometric game, but grazing the vague area around an enemy with the tip of my head causes my to get captured by time.(this problem also extends to the hit detection on the dragons which I had go through half of a clone before) Also there is no timer, so I have no clue how fast I need to be going to beat each level, or how much time I lose when I create a piece of me. Ulitmatly the game has promise and potential, but due to the many rage inducing problems, I cannot say that the game has fully delivered on that promise.

I sincerely appolagise if this review came off as mean or otherwise unjustly negative, it was not my intent, but other than the art and the music, I did not enjoy my time with this game.

(+1)

I have read further reviews and found out that there is indeed a timer, but it is hidden behind a fullscreen UI bug that I didn’t even know was a thing. (I was in fullscreen the whole time) I will retract that section of my review, as its pretty unfair if it was caused by a bug that I could have worked around.

Retry the game playing not in full screen. We BADLY mess up resolution, no excuses for that.

The colliders needs to be redone from the ground up, we are aware of the problem.

The only thing we disagree is the 8 directions. We choose 4 directions because we was inspired by games of the NES era like Adventure of Lolo or Bomberman and we want to give that feeling.

In any case don't be afraid to be a little bit harsh, feedbacks are feedbacks. You are not judging me or the other two team members. You are talking about the game and it's problems.

We are sorry to hear that you not enjoy your time with the game but this is a very important feedback. It means that I (the programmer/designer) didn't do a good job and I need to work on it to makes people enjoy the time with my games.

Thank you for playing, sincerely.