Intro was funny and had cool art but some of the word choice and flow made it a bit hard to understand. Art and music is cool. Gameplay feels mostly polished and interesting. The glowly light that kills you isn't obviously a danger, I thought I died by hitting the fan. I think it was the third bat room but I somehow got the box stuck in a spot where I couldn't move it or get past it and had to reset, but good on you for making esc a level restart so I didn't have to replay anything. I tried talking to the bat again after completing it's level and it said something new, but I accidently skipped past it, and then any further talking just sent me back into the level. Maybe a confirmation option on if I wanted to go into the level would've been good. There's a delay in throwing on the monkey level, makes it a little harder to time but maybe that's fine. I wish I could claw in the air for this final level, hard to beat the clock when boxes are falling on top of my after attacking a box in front of me. Overall pretty cool and cute!
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This comment gives me another very good impression, thanks! There again I'm not a native speaker and still very young, which my writing is just not on a stable level. I knew that it is a big weakness but it is how it is now hahahaha. Your game design feedback is 100% correct, thanks (at least I totally agree)! Yeah thanks for your quality comment!