-Main and sub menus are blurry at times. Also the cockpit looks really jaggy. Unless you were going for that aesthetic, please invest into antialiasing. And one more thing, the portraits during the cutscene look crusty, while the cockpit picture looks fine. Is that on purpose?
-Jumped right into story since I've played the tutorial last DD. I like the cute little tank, too bad I gibbed him almost immediately, whoops. The destructible wall connecting the end to the start is kind of neat, but as far as I could tell it looked the same as the other walls. Not great design.
-Sprint feels almost the same as walking, if you can't make it faster increase the FOV to make it fake the sentiment.
-HUD is good fun, very rough of course but I like the idea.
-Don't suddenly put up buttons when you finish the level, I accidentally clicked main menu since I was about to shoot at the wall. At least make it obvious you are about to cross the finish line, or don't accept input for a second after popping it up.
-It annoys me, I didn't realize until the second mission that I was missing the ending cutscenes(and I only saw it after clicking main menu). Given how the intro is started automatically, I assumed it would just play them as they came.
-Solar map is fun, but it has no purpose?
-Oh I guess that was the whole story so far. I replayed to get the full picture. It's decent fun for what it is.
-Gameplay on the whole is very easy. I hope you add enemies that actually make me want to change weapons, or maybe just add ammo so it forces me to switch it up. The levels seem to be based around getting a faster time, but the movement gameplay is severely lacking from what I could tell. Best I could do is hold sprint and look for shortcuts. Maybe spamming side dashes is faster, but that's a pain. Regardless of that, it felt boring to traverse the levels, sorry to say. That said, I'm looking forward to next time.