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(+1)

The recoil on the bazooka is great. I used the Lockon Missile a lot more this time around, I remember it being really unclear how it worked before while now it’s Streak SRMs in MechWarrior where it gives you the lock tone immediately, really good.

Pretty much everything still needs a layer of polish, but some things that stood out this time:

  • The really sudden freeze upon completing the level or dying
  • There’s no way to skip through dialog, either in-game or the cutscene
  • The enemy snipers should probably have some sort of tell that they’re about to fire
  • The directional damage indicator doesn’t seem very reliable, I was losing huge chunks of HP from the little spider dudes and it was making me look up to the side instead of down beneath me.

I think I mentioned this on the discord but now that you’ve got the rotation on the gatling gun, the other weapons need some sort of cooldown indicator. In the short term you can just have a little transparent gauge show up beside the crosshair for the weapon on that side which flashes or just disappears once the weapon is ready. Along with some sort of charging or mechanical sfx this would be fine. The really classy way would be to have some sort of over the top pumping animation on the weapon itself on top of the above.

My favorite secret so far:

you can skip the cutscenes by pressing esc.

thanks for playing!