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Thanks for the response! Each window.png does have different default font colors on the .png. The issue is that despite this, the default font colors do not update when the player changes the window skin via options menu. Sorry if my wording was a bit strange.. !

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OHHHHH I get it now!!! Real nice catch!!!

I managed to fix this! There are two plugin parameters now that you can optionally set to true, if you want the windows to get their colors from their own windowskin files. Set to false if you want them to use the default behavior from RPG Maker.

Thanks for the feedback! Please download the new version 2.0.1!

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Thanks for the quick responses and quick update!!! It works and was very helpful :)