Wondering if this is compatible with Parallax Viewport?
I’m making an in-game camera (currently with edgescrolling, no zooming capability) so this comes just right in time!
Hello! The zoom viewport and parallax viewport can coexist in the same project with no issues, but their functionalities can't quite be combined - if you nest them then I believe one viewport is prioritized for the input. It's not a bad idea though, so I'll put that in my back pocket to potentially combine! I might need to adjust the behavior of the parallax so the zoom looks nice too, since it's currently designed just for one depth level. I will reply to this comment if I do make a combination one!
Delightful news, I had a chance to smash the two viewports' code together, and with a few tweaks, it's working fantastically! I want to do some more testing yet, and I think I'll add a property or two specific to this iteration of the zoom/parallax combo, but I imagine it should be out within the week :D
Hello! Thanks so much for your interest. Honestly the parallax+zoom viewport has been sitting around on my computer in an almost-completed state; I just need to finish adding some examples and make a page and screenshots for it. I appreciate the prodding so I can bump it higher on my list to just get out! I'll aim for this month so it's not just sitting around gathering dust.