If you're having trouble or run into any bugs with the code, post a comment here! I will try to get back to you within a few days.
Use the mousewheel or pinch gesture to zoom in and out of a viewport. · By
Hello! The zoom viewport and parallax viewport can coexist in the same project with no issues, but their functionalities can't quite be combined - if you nest them then I believe one viewport is prioritized for the input. It's not a bad idea though, so I'll put that in my back pocket to potentially combine! I might need to adjust the behavior of the parallax so the zoom looks nice too, since it's currently designed just for one depth level. I will reply to this comment if I do make a combination one!
Delightful news, I had a chance to smash the two viewports' code together, and with a few tweaks, it's working fantastically! I want to do some more testing yet, and I think I'll add a property or two specific to this iteration of the zoom/parallax combo, but I imagine it should be out within the week :D
Hello, sorry this question is somewhat unrelated to the tool itself. I wanted to ask how you did the flowchart showcased in the gif? I want to implement one for my own game, but can't think of an effective approach that can adapt easily to any script changes.
Thank you for all the wonderful tools by the way, I've used them for all of my games so far <3
👀👀👀 Haha you have discovered my secret tool I've been working on since early this year - I'm hoping to release it in the coming months! The flowchart tool will be paid - it's incredibly feature-rich, and I've put a lot of time and effort into making it extremely flexible, to give you a heads up. And I'm delighted to hear you've gotten use out of my tools ✨