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Very high quality visuals and great music arrangements!

Gameplay is also very fun! I enjoyed the different "events" that could trigger depending on what you provide to the special customers.

Some improvement suggestions:

- Balance the music volume. Special event BGM was much louder than the rest of the game.

- The constantly scrolling background made me dizzy, especially since I was playing in full screen. Maybe tone it down a bit?

- Add some logic to spread out the items that are requested by customers. In my playthrough I got asked for scissors 4 times and I think I got another item asked two times in a row. For example, keep track of the last 3-4 items and remove them from the request pool, or give each item a weight depending on how many times it has been requested.

- The "lives" UI seems to be bugged. It goes to full health after each day (visually), but it seems to keep track of total lives across the whole game session, not per day.

- Day 9 bugged for me. At the end of the day with 0 customers left it suddenly showed a Korone dialogue box but the day just ended there in a black screen. Maybe I was clicking too fast?

- Day 13 also bugged at the end. I got a Fauna dialogue box saying "Hello" and then the game just closed. Not sure if there was supposed to be an ending sequence there.

Once these issues are fixed, it's a very solid game. I think with some progression features, like gaining currency from sales and investing it to expand the shop and have more items on sale; as well as some kind of story mode, you could even consider submitting it to the holo Indie program!

Great work!

Oh I forgot to mention:

- The ZIP file contains the whole Godot project, not just the export. I don't know if it was intentional.

- On a second playthrough day 9 worked fine. I probably was clicking too fast.

- I like the replay value since you have different options of items you can give to each of the special customers, so you can see different outcomes.