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Good points:

  • There's a lot of content, especially with the upgrades
  • There are loads of animations/scene transitions/special effects, which make the game exciting to play

A few suggestions:

  • Audio felt very loud, had to turn down volume - add a settings menu so people can adjust volume to their liking
  • Change the intro to something story-based instead of just promo
  • Incongruent UI with some being smooth vector graphics and others pixellated. Nothing wrong with either, just choose one and don't mix the styles
  • Put the player's health bar/status effects at a fixed position on the screen, as it's hard to see them when moving around if they follow the player

In general there's just a load of different styles being used in the game, making it feel unpolished despite the animations and juice.

Thanks! All of these things will be added and worked on. Just one question - Do you have any suggestions for how to put the player's health in a fixed position? Because I'm not really sure how to do this, as anywhere I put it on the screen will cover the gameplay.

Probs have a fixed top UI bar and add checks to confine the player/enemies to the actual playfield. For a more complicated approach you could try have a dynamic camera centered on the player so the important stuff is never hidden behind a sidebar.

Okay thanks for the suggestion, that helps a ton!