This is an action-packed bullet-hell game that I am desperate for feedback on! I'd really appreciate any feedback. Thanks!
Slugger v1.4.7: https://proxyfirewall.itch.io/slugger
This is an action-packed bullet-hell game that I am desperate for feedback on! I'd really appreciate any feedback. Thanks!
Slugger v1.4.7: https://proxyfirewall.itch.io/slugger
Okay I have some feedback.
Here's what I like:
- it's all very "juicy" and alive: lots of particles, screen shake, everything is animated (tweened).
- in principle, there's a clear tutorial that takes you through everything.
- the game play is fast.
Here's what I don't like:
- The downside of all that juice is that it's visually very "noisy": it's hard to understand what's going on.
- There's no time to learn what everything is or does: if you take it slow and look at the pickups or enemy behaviors, you're dead. The first wave is immediately all out. That's good for experienced players (with full skill trees), but probably there should be a slow training mode where enemies and abilities are introduced one by one. Possibly without gaining XP.
- For such a fast and short game, replaying is frustratingly slow: it's possible that you die after 2 seconds, but then you need to wait more than 5 seconds for the UI animation, to go back to the menu, and to restart (at least that's what it feels like - I didn't time it). There needs to be an immediate restart button - I don't care about my newly gained XP, unless I got very far.
- Some of the tutorial text is absolutely tiny! (When viewed on an average laptop screen.) The smallest fonts need to be at least twice as big, if not more.
The game is crazy but crazy from the same mold, I like that!
When steady fire comes, I’ll gladly watch it again ;-) Best regards and good luck. Alex
The intro as pure text made me impatient - as specially as it doesn't give any story, just praises the game that the player is waiting to see. I started the tutorial and think it is done nicely. Unfortunately I stopped playing then, because I found out it was a shooter. I don't play shooters on principle.
I played your game, and I have some feedback for you :)
I recorded the session, and you can watch it here
All in all, its a cute little "ACTION PACKED" game.. there is not a moment of silence, and it seems like to carry through the game as a whole, which is nice.What I liked about the game
What I think could be improved
If you have any time, tell me what you think helped you in the video, and where it could be improved.
Also, I have a game that I am developing. If oyu have time to test it, I would really appresiate it
https://itch.io/t/3658231/strategy-game-about-bunnies-building-a-rocket-gameplay...
Hope this was helpful to you :)
Good points:
A few suggestions:
In general there's just a load of different styles being used in the game, making it feel unpolished despite the animations and juice.
Hey I played this for a bit until I unlocked the ancient matter store. Fun game! It's fast and hectic in a great way, but mostly after you unlock auto-shoot. It's easy enough to get, but makes a massive difference to how enjoyable the game is imo so I really think you should start off with auto-shoot.
Lots of nice feedback when shots collide and things die.
I also think changing some of the font and text size would also be a relatively easy upgrade to polish it up. The pixel fonts in game don't really suit the game graphics, and are very different from the shop and tutorial and menu fonts. Also some of sir sluggers tutorial texts are very small and hard to read. Personally I'd suggest a different thick cartoony font for the floating damage text but even just using the UI fonts during the waves might look nice. The more important thing would be clarity of reading the tutorial texts though.
Oh and I don't know what to call these but the like lines of shuriken things from wave 6+ disappearing monsters felt pretty brutal. I'd have liked some more windup or something to help me dodge out of the way.