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(+1)

Congrats on your first release! Definetely getting diep.io vibes. Having the enemies bounce on the larger bullets was a great idea, it makes it a lot more interesting and a bit more unique. Also having the ability to carefully tweak how much spread you want is a great mechanic. Good job! Sad that there are no sound effectsthough.

(+1)

That's some amazing feedback from a fellow Godot user! Diep.io was the inspiration so i'm happy to have conveyed that across successfully. I hope to get better with future jams especially with picking and even just including SFX/music ;)