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(1 edit) (+1)

Hell of a unique shader, makes a rather plain walking simulator a bit more interesting.

I couldn’t get the shrimp in the bikini bottom zone, the macaroni tube didn’t shoot me nearly high enough. Assuming that was the intended way to do it, the velocity boost might be framerate dependent or something. The game was using up way more CPU than it probably should have and I use a 144Hz monitor so anything framerate dependent would be screwed up by that.

Edit: was playing on linux with proton, other than the shrimp problem everything looked fine.

(1 edit)

I just tried it on a 144hz monitor and there was no difference, that code runs in the FixedUpdate() loop so there shouldn’t be any variance in the momentum it gives you.

Are you getting this high? Less?

The game was using up way more CPU than it probably should have

Sorry, the game currently has every area loaded at once, that could be it. I’ll try profiling it or something just in case it’s another problem.

Thanks for the feedback.

Are you getting this high? Less?

Nowhere near that high, about as much as just jumping normally off of the lip

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Wow, that’s wild. I have no idea what could be causing that, I guess I’ll just put it on a platform at the same level as the top of the coral tunnel.

same issue here, you could force vertical velocity to until player Z/Y value is near the shrimp to guarantee getting high enough