I just tried it on a 144hz monitor and there was no difference, that code runs in the FixedUpdate() loop so there shouldn’t be any variance in the momentum it gives you.
Are you getting this high? Less?
The game was using up way more CPU than it probably should have
Sorry, the game currently has every area loaded at once, that could be it. I’ll try profiling it or something just in case it’s another problem.
Thanks for the feedback.