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Thoughtful and precise, everything you've said is true. We spent more time wrestling with new concepts in godot than we did actually building what we wanted. Neither the level nor the sound design got as much work as we would have liked to consider it truly done.

The  stage ends because that's as much level design as we had the steam for. We would be embarrassed to show you the code for the audio handling. The pronouns in the narration is a great call out and just a thoughtless oversight. Doing it again even without the YOUR STORY part we would've liked to change the narration to gender agnostic. It's a live, one-take recording that was made as Nick played the game, so we used his pronouns by mistake.

Hopefully we'll have more space for design and art (which we enjoy) once we can dial in some templates for coding (which we do not enjoy).

Looking forward to playing your entry this Saturday. Thanks for playing ours.