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Ah... the peaceful life of a little ol' shopkeep, oh how I could retire like this ๐Ÿ˜Œ

This was wonderful! There's a ton of polish here, and so much detail in the little things you can do... the items you can give (if you can pinpoint all of the refs right now from memory, you're an instant OG) to all the cute and often suspicious mascot NPCs, the interesting sense of story progression, and even that sudden but sweet twist! I just had an absolute ball with that, that was a lot of fun for what it is.

I do think there are some little fixes and adjustments that could be made to enhance the quaint dialogues, and naturally some expansion of folks we see and things that can happen to add that delectable spritz. I think it would be a great idea to incorporate additional "world-shaping" through some means of controlling and growing the shop's available items over time (whether via currency or maybe even over multiple runs, to find how to unlock them! that or just who you see changes over time) -- I just adore the news clips' ability to portray a little world directly affected by what we sell, and the cheeky smiles it left me with as the days progressed is a great capture.

With those extra cherries, I would absolutely encourage you to take this to holo Indie and even put a price for it! I have good faith they would accept it >:) -- thank you for submitting! ๐Ÿ™‡โ€โ™‚๏ธ