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(1 edit)

Thanks for raising. Found the issue (if anyone on the map starved to death, you had a game over). Fix pushed

Thanks for the hard work , so i was making a video and by the end the backpack glitch , the inventory was still there (I could buy and sell stuff with shards inside the backpack but i could not open or acces the contents like armor and food) I have 2 backpacks, one in general inventory other equip and none open its content (Tried reloading but no luck )and the problem appear after exit the slaver camp

other than that the game is quite fun !

Fix pushed to avoid backpacks getting into that state in the first place and also added a note in the tooltip to highlight it's right click to open as that was missing.

To fix any existing broken backpacks, load into a map, drop the backpack on the ground and then loot the tile to pick it back up and it should now work again as intended.

Great to hear you found it quite fun so far, a lot more to come!

Thanks a lot , it did come to my mind that i hadnt try drop the backpack 

Oh one more thing , are maps meant to be different every time , one time i leave some stuff on a box , exit the map and re enter and all the stuff dissapear, is this mean to happen ?

Maps will have the same layout and units but their stats and gear in boxes/inventories will reset. Main driver for this was faster load times but it also makes inventory management more important. It also results in higher risk hunts when you're holding a lot of shards which keeps things interesting. I have been thinking about the ability to buy a house in a village that will keep your stored items saved but that needs some more thought

(+1)

In my opinion it works as it is for an Early alpha , maybe just give a notice to players that leaving things behind will be lost and to get backpack.

Thanks for all those updates, your awesome!  i can already notice all the changes fleshing out the game !