Hey thanks for all the feedback, in future I'll probably try adding extra pointers on where to go to avoid confusion, as for the trash not damaging, that might be a bug as its damaged me on all my playthroughs, or maybe it just seems that way because of the split second invincibility you get from dashing or that little cooldown period you have after sustaining damage, glad you liked the controls, was actually very inspired by skating games and momentum based games when creating the movement, I plan on expanding the project a bit, giving the option for differing playstyles based on optional upgrades/tradeoffs which do appear in this demo, but you probably didn't get too if you had trouble platforming, but I greatly appreciate all the thought that went into your response regarding the games design