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A jam submission

StreetCleanRevolutionView game page

Cleanin Up The Streets
Submitted by FriesCrispsTubz
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StreetCleanRevolution's itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#83.4443.444
Concept#83.4443.444
Overall#143.0373.037
Enjoyment#153.0003.000
Controls#182.7782.778
Use of prerequisite#202.6672.667
Presentation#292.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good Game, can you rate my game too?

Submitted

Nice game, its a little hard to stop while moving but i had fun playing it.

Submitted

Nice game, its a little hard to move while in air but i had fun playing it.

Submitted

Hilarious idea! Can you rate my project as well?

Developer

hey thanks for the play, actually already played and rated your submission and gave feedback earlier on the discord

Submitted

I've also used GDevelop, great tool! I've had a lot of fun, But I think the game missed a lot of feedback, I wasn't able thing like being hit, or simply if I was missing something.

Developer(+1)

Thanks for the feedback, cool to see someone else who uses the engine here, I'll keep this in mind and try to make sure there's better visual response to being hit and taking damage and whatnot, thanks for playing

Submitted

Cool game. I wasn't able to make it up to the higher platforms, but maybe that's just me not finding the right route! Also, the trash hitting me didn't actually take HP off (or it didn't show in the health bar, anyway), so I realized I could just keep doing my thing and ignore them xD

Overall, I liked the idea of cleaning up the streets, and I think the controls had a pretty unique feel to it!  With a bit of tweaking, it could make a really good parkour style game, focused on speed and accurate jumping. E.g. you could alter the theme to a street racer, bouncing off buildings etc - or even a skateboarding game. I see a lot of potential here and can see you worked hard on the mechanics to make them a little different.

Constructive feedback - Bullets should damage player. Some platforms felt unreachable (but may have been me rather than the design!). Wall jump felt a little heavy and short compared to the rest of the mechanics - if you stick with the slippery controls (which I actually liked!) I would make the wall jump much more bouncy so you can keep the momentum!

Just a random opinion/idea: If you were to expand the levels/game, I would also aim to design the level in a way that encourages the player to keep their finger down on that move button to keep up the speed! E.g. with platforms placed in such a way that, if you time your jumps right, you have an uninterrupted pace (apart from areas specifically intended for wall jumping).

Sorry, lots of feedback there! I hope it helps, though - or at least inspires!

P.S. I also love the taunt and the backflip jump! :)

Developer

Hey thanks for all the feedback, in future I'll probably try adding extra pointers on where to go to avoid confusion, as for the trash not damaging, that might be a bug as its damaged me on all my playthroughs, or maybe it just seems that way because of the split second invincibility you get from dashing or that little cooldown period you have after sustaining damage, glad you liked the controls, was actually very inspired by skating games and momentum based games when creating the movement, I plan on expanding the project a bit, giving the option for differing playstyles based on optional upgrades/tradeoffs which do appear in this demo, but you probably didn't get too if you had trouble platforming, but I greatly appreciate all the thought that went into your response regarding the games design

Submitted

The taunt is funny, and the game is cool. Wish movement was a bit more polished and the collisions/interactions with enemies worked better. Fun game nonetheless :D

Developer

Thank you for the feedback, glad you had a good time playing our submission!

Submitted

controls are really bad man. I'm sorry but like why do you move with arrow keys when you need your mouse. The theme and prequisite were integrated, I see no issue there. But I didn't really enjoy playing this.

Developer

Sorry that the controls ruined the playthrough, I'm very used to using arrow keys as I play on a laptop using a trackpad, so I typically naturally have my movement controls bound to wherever my right hand would be, as  i'll normally use my left for the trackpad, and during the rush of the jam I simply forgot to add alternative controls. Thank you for giving the game a chance though and I will for sure fix this in the future

Submitted

Alright I revised my rating. The game is definitely fun :D I see potential in the concept and with the new controls I can say it's worth giving it a shot

Developer

Thanks for bringing the issues with the controls to my attention, just to let you know I've now fixed them and added WASD support