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The idea is really cool. The mechanic of blowing through walls was able to shine even with this few levels.
Some of the systems in place are really impressive - the enemy line of sight and behavior seemed especially complicated.

With more time, work and polish I can see this game becoming really good - might be worth it to keep working on it after the jam. Good job.

thanks, yeah my goal for the jam was to figure los / pathfinding using the tools construct had, its where i spent the bulk of my time.  i was able to learn a whole ton thanks to some great examples. there were so many bugs and edge cases i really wished I fixed with the LOS . thanks for playing