Your "conversion" includes a chromium browser. To play this not on windows, you would have to exctract the app (which is 27.5 MB) and run it in browser.
I cannot say that I understand how this game is supposed to work. It is rather confusing. I did not figure out, if it is possible to sleep on demand. Or how to gain favor with the ladies.
After reading your tutorial on ng, it got a little better. Sadly this information is not presented in the game. Or in a way that I would find it. I played management sims before, including yours. This is among the most non intuitive confusing things I experienced. For example the click that advances time. That happens just about everyhwere. And do I have to acknowlege work messages or not. Oh, and one click too many will advance time, because clicks outside of click areas still do something - but not rest. Most annoying is the time management with the auto sleep. Maybe I did not find the rest button, as the gift button also was hidden in plain sight. A game that has time slots for events to happen should have something like that, and not make me go sleep at the time I want to do something and give me not opportunity to shift my sleeping times.
An analog clock is nice on paper, but who can read those anymore. You could have both. And night is a little very dark.
If you make click areas visible, that is nice. But people expect all click areas to be marked, or at least the important ones. Like that pond. But more importantly, click areas suggest, that clicking elsewhere does nothing. This is not the case here.
When reading a skill up to 20, there is a bug. It just keeps telling you, that your energy is low.
Game could do with an introductory screen that tells you the basic setup (story). And maybe something similar as you had in that beach game, where you could see what each button would do. But maybe I just did not realize that the inventory button would be repurposed, because your tool tips are deativated when a girl is present. Changing the icon from storage box to a gifting icon would also do the trick.
Helpful tooltips can usually do most or all of the job of a tutorial. They are also not in the way and let a user advance at a chosen pace to new elements of the ui.
Will probably try again later, but my backlog is big.