Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing!

The gunplay turned out far better than I actually intended, but following the tutorial I was using for weapon sway it was easier to make it good than bad lol. I’m glad you liked the slow-mo, I had a more complicated idea initially but decided that just having time slow down when aiming was the both the easiest and most enjoyable option. Regarding the difficulty I’ve seen some mixed opinion on it, some players found it too easy and just blitzed through it, others found it brutal and died multiple times. I’ll discuss it during my postmortem but I THINK it’s due to the game not properly demonstrating how the dodge roll mechanics work.

The general flow of the game I wanted to keep stupid and changing, so I’m glad you liked it! The house especially was fun to setup.

The pause menu not pausing was intentional so the player could still hear the audio properly. But really I should figure out someway to work around that. The getting stuck on level geometry seems to be an issue multiple people hit, in hindsight I probably should have allowed players to roll THROUGH enemies.

I swear to god next year I need to make a smaller game so I can finish on time 😓. Thanks again for playing and leaving the feedback! And allowing me to submit late!