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(+1)

This was absolutely great! Definitely worth the wait 😍

I'm a big fan of the gunplay - it's  surprisingly well made and precise, and the slow-time when you aim is very satisfying! I t is fairly easy, but tbh I much prefer that to being way too difficult. I think  the balance was just right here!

Story on point and kept me entertained throughout! Without spoiling things it was quite a ride! Also the section in the house had real horror vibes! Liked the little Easter eggs in there as well!

Don't think I have any significant criticisms: it was indeed a Danger-ous hunt! I had minor issues with the pause menu (in that it didn't pause  😂) And I  did get sorta stuck trying to get out when a wolf trapped me between 2 objects before I  got the gun for the first time (which was solved as soon as I  could pick up the gun and shoot it!) but yeah other than that, this game is a pretty perfect  SBIG entry!

Well done on getting the game out (albeit slightly past due!)   Can't wait to see what you come up with next year! 😜

(+1)

Thanks for playing!

The gunplay turned out far better than I actually intended, but following the tutorial I was using for weapon sway it was easier to make it good than bad lol. I’m glad you liked the slow-mo, I had a more complicated idea initially but decided that just having time slow down when aiming was the both the easiest and most enjoyable option. Regarding the difficulty I’ve seen some mixed opinion on it, some players found it too easy and just blitzed through it, others found it brutal and died multiple times. I’ll discuss it during my postmortem but I THINK it’s due to the game not properly demonstrating how the dodge roll mechanics work.

The general flow of the game I wanted to keep stupid and changing, so I’m glad you liked it! The house especially was fun to setup.

The pause menu not pausing was intentional so the player could still hear the audio properly. But really I should figure out someway to work around that. The getting stuck on level geometry seems to be an issue multiple people hit, in hindsight I probably should have allowed players to roll THROUGH enemies.

I swear to god next year I need to make a smaller game so I can finish on time 😓. Thanks again for playing and leaving the feedback! And allowing me to submit late!