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The system does jump around a lot. I tried basing it off of the way the vanilla game calculated the bi/homosexual change, but I think it’s far more obvious and triggers more with the multiple changes. I do plan on lowering the chance of sexuality shifts.

Regarding Futa, I do have them considered as males for the shifts (due to the penises) but may change that to allow player choice to toggle how they are considered by the system (male/female). I don’t know how to effectively make a third option on the scale beyond having it considered same the same as one of the ends. 

It might be possible (and make more sense) to make interactions with futa characters move the orientation towards the center rather than either extreme. That way any character interacting with one will always tend towards bisexuality, regardless of where their orientation is currently at.

After I finish battling these clones (ie: the bug) I may work on implementing that. It does make sense.

If the partner is futa, move the sexuality to middle? That could work. A futa is certainly more feminine than masculine.

Also, balless futas do not trigger the cum actions (partenr wishes to taste cum, if you cum in mount, it's not registered). It appears as they do not produce cum at all. Why not simply make the "balless" futa have internal balls? Code-wise, the only difference between a balless futa and a futa with balls would be the description.

The biggest reasoning on that was the assumption that ball-less futa lovers would prefer not to have semen. That may end up being another option to toggle to provide further customization. That's one of those "not really my fetish so just kind of guessing what people want" situations.

That makes no sense. Balless futa do have and always did have semen, otherwise they wouldn't be able to impregenate - it is even sated in the description that they have internal testicles.

I responded without actually checking my script. I had already applied a check to apply a base cum production of 1 to Futa without balls, but it was never triggering because of an Or instead of And check in the previous check which was only applying based on the ball size (which was obviously 0).

Fixed in 07.1