Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Great work! I enjoyed this a lot. I appreciate the artwork being "set on stage", if that makes wording makes sense. Not as easy to parse facial expressions and connect to each character's personality, but it's a nice break of formula. It also made the backgrounds important beyond setting the mood, because characters interacted with them

Just realized you made an updated version too, wow! I'm looking forward to playing it. I also regret saying that it's not easy to parce facial expressions on the old art, because it actually is. Especially since there's very good body language.

Thanks, I'm glad you liked it! I wanted to experiment and see how a visual novel would work as a sort of theatre play. The expressions are challenging, and I tried to make poses that could work in several situations and moods. Then again, drawing more poses is more work than drawing more expressions... In hindsight, side images (character portraits in the dialogue box) might have helped with better conveying the characters' emotions, but I wonder if they would've distracted the viewer from what's happening on the "stage".

I explored this style further in Curse in Bloom, which is more like a mixture between a play and a comic book. There I used character close-ups which helped with the expressions a lot.

While I don't think I'll add more features to Fall of House Misra, I'd like to see it colored. One day... :D