Thanks for your feedback, there are so many things i’m not aware of the player would not know (or assume right away).
The structure of the Room is a circle while you’re starting in the middle. It has a few circular obstacles (rocks) scattered around it that you need to dodge. These obstacles are also what the ping responses are. In general the idea of the sonar was, that the response are all kinds of objects that would reflect sound. So currently these are the obstacles (their center, they vary a bit in size) , and the enemy with a different sound. (I wanted to do something for the walls as well, but didn’t get to it yet).
The movement is equivalent to a FPS, minus vertical movement. Not 100% what you mean with strafe, there is no lock-on mechanic that keeps your look direction to a certain point. But WASD don’t change your look direction, it is retained when you move. Only the turning will change your look direction, and movement will be relative to your forward direction. So yes, mainly you will use W + arrow keys for movement, but A and S are usefull for dodging bullets :P.
Regarding the objective, i kind of wanted to keep a exploratory vibe in a way, that’s way i kept it a bit ambiguous, but i can see how this makes it too unclear what you are supposed to do. I also had some doubts about the first hit line for the enemy, i just was running out of time at that point so this was the best i came up in the moment😅
The sound when hitting the monster is a bit different from the rocks + when a rock is hit ABAS will give you a response (in comparison to hitting the outer wall for example). The thing that is confusing here, is probably that there is a rock next to the enemy. I did this because it gives you the opportunity to hide behind it, and you can even find a angle where you can shoot around it without beeing hit.
So, where you able to defeat the enemy in the end? How difficult would you say it was?