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(+1)

Nice drum. The reverb and spatialization is always good in VR. The raycast lasers appearing while playing is a bit distracting; could move the menu somewhere else or tie it to a button.

Thank you! For sure the lasers distract from the experience, I'm used to Unity where when we disable a Canvas, it can't be interacted with. In Godot XR Tools, it still works despite being hidden. (I thought about putting a rigidbody in front of it, but that was enough hacks)

The main scene was built upon the rumble demo one from the template. Once I managed to trigger the body resizer on the left wrist, the "return to main menu" button probably still works too x)

I spent a lot of time discovering how UI works in Godot,  yet it is still very barebone in my project