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Godot TongueDrum VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Did the entry make good use of audio? | #1 | 4.357 | 4.455 |
Haptics - Did the entry make good use of haptics? | #2 | 3.823 | 3.909 |
Overall | #5 | 3.719 | 3.803 |
Theme incorporation - How well did the entry fit the theme. | #6 | 4.179 | 4.273 |
Fun factor - How much fun was the entry to play. | #11 | 3.379 | 3.455 |
User experience - How well was the user interaction implemented. | #12 | 3.201 | 3.273 |
Originality - How original was the entry. | #15 | 3.379 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice foundation, hope you do more with it.
- I really liked the audio and feel on this one. Very relaxing.
Godot version used
4.2 mono
Required OpenXR features
PCVR and two controllers
If the handpan is too low, restarting the app while standing is recommended
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Comments
Nice drum. The reverb and spatialization is always good in VR. The raycast lasers appearing while playing is a bit distracting; could move the menu somewhere else or tie it to a button.
Thank you! For sure the lasers distract from the experience, I'm used to Unity where when we disable a Canvas, it can't be interacted with. In Godot XR Tools, it still works despite being hidden. (I thought about putting a rigidbody in front of it, but that was enough hacks)
The main scene was built upon the rumble demo one from the template. Once I managed to trigger the body resizer on the left wrist, the "return to main menu" button probably still works too x)
I spent a lot of time discovering how UI works in Godot, yet it is still very barebone in my project
I can not open the game. It is missing the file type.
I downloaded it and then changed the extension to .zip which got it to work for me.
How did I missed that! Good catch
Very cool! The instruction sounds great. Nice job :-)
Simple and fun, nice work!
I really liked this one though it seems like at least on the windows build if you put your hands too close to your body you can go flying because the collision of the hands seems to be colliding with the player body. I loved the sounds though and I think you did a good job implementing the instrument. I also actually had a lot of fun launching myself into the sky lol so it's a feature not a bug :D.
Yes, this was the build for Saturday deadline x,D...
I had a collider I didn't manage to get rid of in time, the V1.1 build is a lot more polished, and has rumble!
Recorded my playthrough
Thank you so much for sharing your first impressions! And you did nicer music than me with it :) It is so useful for me, as I didn't do playtests with friends/family
What controllers are you using?PicoI modified the rumble script from the xr-tools-demo to allow very low magnitude rumble, and very short duration, which works perfectly with Index controllers. But maybe it's too low and get filtered out by other VR devices/API :/
I made a new build, with higher rumble magnitude and duration of 50ms instead of 1, hopefully it works with every type of controller this time!
I am one with the cosmos ahah. A perfectly de-stressing atmosphere, well done :)
I'm not familiar with this kind of instrument, but it works very well in VR.