Nice drum. The reverb and spatialization is always good in VR. The raycast lasers appearing while playing is a bit distracting; could move the menu somewhere else or tie it to a button.
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Godot TongueDrum VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio - Did the entry make good use of audio? | #1 | 4.357 | 4.455 |
Haptics - Did the entry make good use of haptics? | #2 | 3.823 | 3.909 |
Overall | #5 | 3.719 | 3.803 |
Theme incorporation - How well did the entry fit the theme. | #6 | 4.179 | 4.273 |
Fun factor - How much fun was the entry to play. | #11 | 3.379 | 3.455 |
User experience - How well was the user interaction implemented. | #12 | 3.201 | 3.273 |
Originality - How original was the entry. | #15 | 3.379 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice foundation, hope you do more with it.
- I really liked the audio and feel on this one. Very relaxing.
Godot version used
4.2 mono
Required OpenXR features
PCVR and two controllers
If the handpan is too low, restarting the app while standing is recommended
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