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yaelmartin

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A member registered Jan 22, 2020 · View creator page →

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Thank you! For sure the lasers distract from the experience, I'm used to Unity where when we disable a Canvas, it can't be interacted with. In Godot XR Tools, it still works despite being hidden. (I thought about putting a rigidbody in front of it, but that was enough hacks)

The main scene was built upon the rumble demo one from the template. Once I managed to trigger the body resizer on the left wrist, the "return to main menu" button probably still works too x)

I spent a lot of time discovering how UI works in Godot,  yet it is still very barebone in my project 

How did I missed that! Good catch

The Index Controllers work by default with native SteamVR HMDs, but some PCVR Vive headsets (Vive Cosmos, Vive Pro 2) requires a additional software running (Vive Console)

It comes with OpenXR layers, since Vive Pro 2 can do hand tracking (but no one uses it) and it seems it took priority

After disabling them no issues :)

Yes, this was the build for Saturday deadline x,D...

I had a collider I didn't manage to get rid of in time, the V1.1 build is a lot more polished, and has rumble!

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Thank you so much for sharing your first impressions! And you did nicer music than me with it :) It is so useful for me, as I didn't do playtests with friends/family

What controllers are you using? Pico

I modified the rumble script from the xr-tools-demo to allow very low magnitude rumble, and very short duration, which works perfectly with Index controllers. But maybe it's too low and get filtered out by other VR devices/API :/

I made a new build, with higher rumble magnitude and duration of 50ms instead of 1, hopefully it works with every type of controller this time!

Another VR instrument! Too bad I don't have a Quest, I hope others will see your post here ;)

I spent 3 hours trying the submissions, however on 4 of them, I didn't manage to get my controllers to track.

  • Casting Vibes VR
  • Feet is Jump!
  • Space Walk
  • Who's a good boy

    Feet is Jump! wanted me to install Vive Super Reality SR Runtime , but then when I disabled the Vive OpenXR API layers they worked fine!
    I'm using Vive Pro 2 and Index controllers, with SteamVR as the OpenXR framework.

    Who's a good boy? still didn't work however for me sadly
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Wait, Index finger tracking works in Godot OpenXR ? That's so cool!

However it seems the poses possible by the Index controller doesn't match the thumb up pose enough in order to spawn the menu :,)

I pretty much started today, my thing will be a tad less horrible xD

Same :/

It's amazing how good your project is day 1 and to see it improved everyday!

I love it!

Merci beaucoup ! :D