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(+1)

Unfortunately the hands are frozen in place on both my Quest Pro and Quest 3 using either the SteamVR or Meta runtimes.

That's unfortunate, I wasn't able to get it working on quest headsets :/

(+1)

If you have Eye Gaze Interaction enabled in the OpenXR project settings, but aren't using it; you might try disabling that option.

Ok I thought you had to have that enabled to avoid errors, I'll try turning it off.