Unfortunately the hands are frozen in place on both my Quest Pro and Quest 3 using either the SteamVR or Meta runtimes.
That's unfortunate, I wasn't able to get it working on quest headsets :/
If you have Eye Gaze Interaction enabled in the OpenXR project settings, but aren't using it; you might try disabling that option.
Ok I thought you had to have that enabled to avoid errors, I'll try turning it off.