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A jam submission

Space WalkView game page

Walk or jog in place to explore a mini solar system
Submitted by quinnleavitt, trymeimanaussie — 8 minutes, 41 seconds before the deadline
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Space Walk's itch.io page

Results

CriteriaRankScore*Raw Score
Theme incorporation - How well did the entry fit the theme.#183.3364.000
Originality - How original was the entry.#183.1283.750
Audio - Did the entry make good use of audio?#192.7113.250
Overall#222.4502.938
Fun factor - How much fun was the entry to play.#232.1892.625
User experience - How well was the user interaction implemented.#242.2942.750
Haptics - Did the entry make good use of haptics?#251.0431.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Shows promise, would have been nice to see what you had in mind.

Godot version used
4.3.beta3

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Comments

Jam HostSubmitted(+1)

Unfortunately the hands are frozen in place on both my Quest Pro and Quest 3 using either the SteamVR or Meta runtimes.

Developer

That's unfortunate, I wasn't able to get it working on quest headsets :/

Jam HostSubmitted(+1)

If you have Eye Gaze Interaction enabled in the OpenXR project settings, but aren't using it; you might try disabling that option.

Developer

Ok I thought you had to have that enabled to avoid errors, I'll try turning it off.

Submitted(+1)

Nice aesthetic. I also couldn't get the jogging in place working reliably on PCVR; it seems you have to hold the joystick forward and also move your head around? Good concept though. Little planets compresses space nicely in a way that could make armswinging movement or redirected walking compelling.

Developer

Yes that's correct you have to actually jog or walk/lean in place while using the joystick for direction. I think I really needed some better instructions and/or an animation demonstrating what you should do. I wanted a locomotion system that prevented motion sickness, left your arms free for other things, and let you decide direction of travel independently of your head direction.

Submitted(+1)

I recorded my playthrough

Developer

Thanks for trying it out and recording it! Sadly, I don't know if you were jogging in place correctly. It's based off of head movement and not arm movement so you have to actually jog in place to get moving at a decent speed. Leaning side to side also works for walking in place. The thumbstick allows for some small movement without jogging or walking in place but it's quite a bit slower to avoid motion sickness.

I think the way that other games have implemented "jog in place" has led to the confusion and I should've made it more clear with maybe an animation or something so people get the behavior they expect.

Submitted(+1)

A nice start! It already gives a great sense of vastness. I would be curious to see what it became if further developed!

Submitted(+1)

Relaxing place and beautiful background! I feel a good potential with with this game

Developer

I'm glad you enjoyed it!

Submitted(+1)

Greater than the sum of its parts. This is a walking simulator where you walk around on empty planets. Completely empty planets—they don’t even have any texture. So this shouldn’t be much fun. But the music and the environment just feel soothing, and the novelity of walking on miniature planets with gravity, which you can sometimes traverse in a few seconds, is a fun one.

Developer

Thanks I appreciate the comment, I'm glad you enjoyed the game. I spent too much time working on the locomotion system that I didn't have much time left to decorate the planets. Thankfully I think it's still interesting enough for 15 minutes of gameplay with the novelty of the locomotion system and vibes from the atmosphere.

Submitted(+1)

The quest version is not working, it's not opening as a quest app but in a window and with a popup asking for openxr. I've looked inside the apk and it seems like there is only the sdk for the lynx inside the godot openxr vendors addon folder ? 

Developer(+1)

Ok I'll have to look into this and see if I can fix it, thanks for letting me know.