Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Absolutely stunning visuals together with sounds and music. So you actually implemented day and night cycle? :D Sounds are super well done, i love the dash sound effect, it’s super satisfying to hear. And then there is the music, oh boy. That synth line in the level after the tutorial, superb!

Movement is very well implemented, everything feels good to move. I love the fact that you implemented air cancel for the dash, so i can jump or fall and then dash, very satisfying! Just the cooldown for it feels a bit needlessly large, i wanna use it more often :P

Also the menu start and death animation are super cute (turning from and into the little frog) and the credit screen is great as well.

The only things that’s probably missing is a bit of challenge, because as of right now it was very simple, i barely even lost one health point. And i’m someone who usually sucks at platformers :O

Thanks a bunch!  The day night cycle is really a simple sprite replacement for some BG elements but I thought it added a little visual flair haha.

Agreed about the challenge, I spent a lot of time on the aesthetics to the actual mechanics and enemy behaviours are all pretty basic.  My goal was to at least make a full playable stage for the jam (outside of the tutorial) but it is definitely super short and easy.  I'd like to get some more interesting challenges in if I keep working on this one after the jam.