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(+1)

Thanks ! Happy that you’ve liked the efforts ^^

Yeah i felt that different types of objectives to mix and match to make missions would be more fun and engaging compared to only destroying targets so i tried a bunch of stuff and i was happy it worked out ok without (too much)jank :p

I wanted something a bit more designed without feeling too complex and too boxy so that’s how it turned out, though you’re right about the inspiration as i did take a few notes from MGS on that front XD

This i’d say is the result of both, my tendency to try not making games too difficult, and my still enormous lack of knowlege on how to make more complex 3D AI (cause even the bese pathfinding stuff in Godot still puzzles me on some aspects), so hopefully i’ll be able to get there and make more interesting enemy types but i’ll admit it’s not my strong point :/

And yup i noticed from feedback so far that the fast / lightly armored characters tend to be the most popular :)