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Great job again, PixelMetalWolf! It's super impressive that you were able to do this by yourself, you put a lot of effort into this! I like the inclusion of missions this time around, it helps keep the player engaged and motivated.  I also like the almost Metal Gear Solid-like HUD you used, it's really fun to look at!

Something I would say about this would be the difficulty. This game felt almost too easy, since enemies were too slow to pose a real threat, and the map layout made sure you could either get to a high point and aim down at them or hide behind a building and easily prepare a counterattack. I tended to pick the quicker characters (100 HP with Fast movement), but I never felt like losing health was ever a worry. 

Even still, this was another fun mech shooter game, it was a lot of fun to play, and I can see all the effort you put into it. Great job!

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Thanks ! Happy that you’ve liked the efforts ^^

Yeah i felt that different types of objectives to mix and match to make missions would be more fun and engaging compared to only destroying targets so i tried a bunch of stuff and i was happy it worked out ok without (too much)jank :p

I wanted something a bit more designed without feeling too complex and too boxy so that’s how it turned out, though you’re right about the inspiration as i did take a few notes from MGS on that front XD

This i’d say is the result of both, my tendency to try not making games too difficult, and my still enormous lack of knowlege on how to make more complex 3D AI (cause even the bese pathfinding stuff in Godot still puzzles me on some aspects), so hopefully i’ll be able to get there and make more interesting enemy types but i’ll admit it’s not my strong point :/

And yup i noticed from feedback so far that the fast / lightly armored characters tend to be the most popular :)