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Very cool experience. Love how the mech moves and is animated, it really feels like you’re a heavy machine. Also so the drop down entrance in the first level was really slick. Only the jump doesn’t fit right quite into that, becaues this just feels like you’re floating up a bit (i also dunno what i would need it for)

The area is cool and the music really gives this epic, heavay mech battle feeling, very well done. I also liked the switching between heat, speed and amor, was quite a interesting mechanic and fun to use.

I have 2 issues with this, first is the bullets are barely visible, especially in the dark levels, so i don’t know what i’m hitting if anything. I would like to see in what direction i’m shooting, maybe you could add some highly visible bullet trails or something? Because the mech is already half in the way, so it makes it quite hard to see if you hit or not.

Then there is the camera, whenever you are close to a wall it glitches out, so you don’t see anything anymore. Especially in the last battle this happened alot which was quite annoying. It also felt a bit unfair that the big one would clip his one gun through the rock so i couldn’t hide behind it anymore, and then dodging was impossible.

At the last second the bullet impact feedback system broke, so we had to cut it (still trying to figure out the issue). But thank you for valuable ideas, they would be great to include once we release the upgraded version. Also some better boss behavior for sure.