I am amazed at how much you actually changed the whole JRPG interface. Took me a bit to figure it out, especially the combat. Some timing icons like a crosshair, when to change the aim target would've helped.
A couple of things to a really well done game though:
Yes, your quest engine is basically useless and I know you're working on it but it's really hard to do quests without something telling me what I've learned and forget between playing sessions. I'm on the slime quest and have talked to Felbig, Ishan and Gem but after Gem makes the deal with Caly, he doesn't say who to go make the deal with. Going back to Ishan just gets well wishes. So, ???
The weapons upgrade system doesn't seem to do what it's supposed to do. I've upgraded the SP-42, supposedly with more range, but no selected 'shot' gives you any more range, just the standard distances. It's still short ranged.
Movement in combat is wonky. Sometimes I can head any direction (taxi cab distances) others I am forced forward only, especially at the starting turn. Is there some reason for this?
I'll buy the game on Steam once it feels more developed (or just as a thank you for a good game with a ton of work into it) but I would like to see some of these significant issues fixed. It's kind of frustrating to play at the moment. Everything else is really good. I'm hoping this stays underdevelopment so we can keep seeing more missions and quests for Caly.
Is there currently a way for her to get with Haar? I haven't found one but I keep trying different ways.