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(1 edit)

No idea what caused this, but my prisoner's Rags and Chasity Belt ended up not having any durability when I started a dungeon. Not it being set to zero, the meter didn't even show up and her accessories took the durability damage instead. It returned to normal when I cleared the dungeon and checked it in the guild, and I don't think the game would have let enemies equip items on her because it still had the yellow border in the adventurer overview, meaning the game likely still saw it as unbroken, but I didn't chance it.


Update: just started another run with the same character, the Rags and Belt still don't have their durability bars...

🎶On a scale of 1 to 10, my friend, you're fuc-🎶

(+1)

That's because you are going to a forest, Cursed class items don't get destroyed in the dungeons where they get equipped, and enemies ignore them when equipping.(They're not gonna block their own equipping.)

Oh... that makes sense... sort of wish the durability mechanic still applied to the armor when you went into a new dungeon because it just meant that her accessory buffs were being denied due to their low durability, (which can't be restored by the morale system, only outfits can,) and the "force equip" mechanic was completely absent which broke tension and just made it annoying.

Well, the cursed armour will protect you as normal if you go to another type of dungeon.