Interesting Mech Shooter game. Cool but a bit rough around the edges. Not sure if it's because I'm playing on a 4K screen but the sensitivity way INCREDIBLY HIGH, like I could 720 spin by moving my mouse half an inch to the side. I advise you lift the player camera a bit instead of being directly inline with the weapons. If the player is shooting upwards, which I did for the second 2 bosses, it's very hard to see where I'm aiming. Needs a bit of other tweaking across the board. Heat bar, HP and Boss HP bars need to be more noticeable, adding borders can help with that and changing their sizes. I didn't notice that you could switch priorities, I thought those were fluff in the description and not actual things you could do in game. Might want to change the word "prioritize" to "increase" or "divert % to" or other variation or add text above telling the player they can change modes to an extent. Also, you have player bars all over, the top, the right and bottom left corner, so you are asking your player to look at 3 different places on screen just for their stuff and one of those is right under the Boss HP Bar, which makes it look like it belongs to the Boss instead. Loved the music btw.