Neat small start for a game. Needs a bit of tweaking though. I suggest raising the camera a bit so the player can see over the shoulder better and what they are aiming at. Was a bit difficult to tell which color I was supposed to be helping because I thought I was blue but then the blue bar was going down when I was over capture points. I like that you had a couple of classes, that adds a good touch to the game though I'd like to see skills or something else that differentiates them between the other classes other than weapon.
Viewing post in Knights of Fallen Skies jam comments
Thank you soo much for playing! Yeah, I wished that I got to add a lot a things like secondary abilites and make the two sides more distinct. Like the officer was supposed to command a legion of mini-units and their was supposed to be a "spider" class that could have grappled around, but I didn't have time to implement these features so I had to scrap them. Maybe, in the future I might comeback and implement these things.
As for the capture point, you make an excellent point. I should have made the bar go left-to-right to show the capturing, as that can be a source of confusion. Also, there is a bug I didn't fix before releasing in which your allies can add capture time sometimes instead of speeding it up. Anyways, thanks for playing my game :)