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Run racing is such a funny concept, but i think currently it feels alot of still manouvering a vehicle rather than running. It almost feels like i’m running on ice all the time, i would imagine having more grip. Maybe it would be cool, to turn this a bit more into an obstacle race than a track race? I imagine having smaller things to jump over, or things to slide below under. (But maybe that’s just me)

I also used the controller to play this, and the controls are very unfavourable. You have acceleration an A and jump on x, but in order to get over the gaps, i need to keep both pressed, which is usually not how you use a controller :P. It lead to me failing to jump the gap, becaues i was switching from A to X and so lost all my acceleration (because i assumed it was based on momentum). You should probably just make it LT than i don’t have to use my thumb that akwardly :)

I love the music in the tutorial, it sounds straight out of Sonic. The defeat message is also very appropriate :D

Thank you so much for your review !

Adding obstacles was part of the original plan for this game, but i had other issue to fix and couldn't implement it for the Jam. The idea is saved tho, and i will probably add some on my future tracks and revisit the current one ! I still want that feeling of a race being the thing you see first, then obstacles course.

For the controls, the mech indeed feels like running on ice, as i tried to simulate sliding away with momentum (the physics material is literally called ice lol) but there is always room for improvement !

As for the controller button mapping, i went for something similar to how you control you character in a Mario game, not a racing game. That can be improved for more comfort, and i will eventually add button remapping to the game (I haven't planned when yet, as it is something I've never done and have no idea how to do)

I hope is answered your remarks, thanks again for playing and reviewing my game !